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Blender Secrets - Modeling Holes

Blender Secrets - Modeling Holes

If you want to avoid n-gons and boolean artefacts, modeling with quads is the way to go. First you need to add some more edge loops. For a round hole, you don't actually need that many loops. 3 edge loops per side of this cube will do.

  1. Press Ctrl+R and press 3 to increase the number to 3, or scoll the mousewheel.

  2. Now select 4 faces in the middle and inset them by pressing i and moving the mouse.

  3. Right-click and from the LoopTools menu choose Circle. (LoopTools add-on needs to be activated in Preferences.)

  4. Inset the selection again slightly and extrude down by pressing E and Z, to create some support loops.

  5. Extrude further down and create some support loops there as well, if you like. Now we've got a hole with perfect quad-topology.

Blender Secrets - How to use Rigify (part 1/2)

Blender Secrets - How to use Rigify (part 1/2)

Blender Secrets: Hard Surface modeling with Bool Tool

Blender Secrets: Hard Surface modeling with Bool Tool