Blender Secrets - Circular Array using Instancing
Today we'll look at yet another way to create a circular array, this time by parenting the object to the vertices of a Circle Mesh. The benefit of using a Mesh instead of a Bezier Circle is that the objects don't deform with the mesh like they do with the Curve. So depending on what you are making one or the other will be more appropriate. Plus you can add more Modifiers to a Mesh than to a Circle, like a Deform modifier for example.
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