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Blender Secrets: Ragdoll part 3 - The Armature

Blender Secrets: Ragdoll part 3 - The Armature

Now that we've added constraints to our ragdoll for added realism, the obvious next step it to add an Armature. This way, you can bind any mesh to that armature so you can have the ragdoll simulate falls and then use it to drive a character mesh through the armature.

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Blender Secrets - Slow-Motion Cloth Simulation (Copy)

Blender Secrets - Slow-Motion Cloth Simulation (Copy)

Blender Secrets: Ragdoll Part 2

Blender Secrets: Ragdoll Part 2