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Robot Rigging (Part 3 - Bone Constraints)

Robot Rigging (Part 3 - Bone Constraints)

Now that the rigid parts of the robot are parented to bones, we can move the robot parts by rotating them freely in Pose Mode. However they should only rotate on one axis each, and for that we’ll need to use Bone Constraints.

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Sculpting Details With Alpha Textures

Sculpting Details With Alpha Textures

Robot Rigging (Part 2 - Parenting to Bones, Symmetry and Bone Roll)

Robot Rigging (Part 2 - Parenting to Bones, Symmetry and Bone Roll)