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Welcome to blender secrets.
A place to level up your blender skills.

Two handed prop in Mocap (Rokoko and Blender)

Two handed prop in Mocap (Rokoko and Blender)

When you’ve recorded a motion capture animation of a character holding a sword or some other weapon with both hands, the hand positions may not be exactly where you want them to be. You can manually adjust the hand animation, but a much easier and more accurate method uses IK Bone Constraints. It’s pretty easy to set up if you know how.

Voxel and Quad Remesh in Sculpt Mode

Voxel and Quad Remesh in Sculpt Mode

Perfect displacement with Low Poly meshes

Perfect displacement with Low Poly meshes