Blender Secrets - Reconstruct lower subdivisions from a 3D scan
This is a very detailed 3D scan, and the topology consists of many tiny triangles. This is not convenient if we want to UV unwrap the mesh, or rig it for animation. Ideally, we'd have a very low poly base mesh with a Multires modifier that contains all the higher levels of subdivision. But how do you recreate those from a 3D scan? This video explains.
Are you looking for short, efficient Blender tutorials?
Well, good news. Blender Secrets is home to hundreds of one-minute or less video tutorials that teach you specific topics. And whether you are a beginner or a seasoned pro, you’ll definitely learn something new. And not just every now and then - every day! Prefer to read something instead?
The 883-page book should keep you busy for a while. Or just download the free 30-page e-book right now!