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Using a Cage for Perfect Baking

Using a Cage for Perfect Baking

When baking a colour texture from a 3D scan to a low poly model, the lack of geometry in the low poly mesh can cause some overlapping artefacts. To solve this, we can use something known as a “cage”.

Bake from 3D scan to Low Poly: https://www.youtube.com/shorts/hTWax4_oDw8

Create Low Poly from 3D scan: https://www.youtube.com/shorts/KowEPRIfM-w

Easy hard surface details using Floaters

Easy hard surface details using Floaters

Substance Painter-like Edge Wear Effects

Substance Painter-like Edge Wear Effects