Using a Cage for Perfect Baking
When baking a colour texture from a 3D scan to a low poly model, the lack of geometry in the low poly mesh can cause some overlapping artefacts. To solve this, we can use something known as a “cage”.
Bake from 3D scan to Low Poly: https://www.youtube.com/shorts/hTWax4_oDw8
Create Low Poly from 3D scan: https://www.youtube.com/shorts/KowEPRIfM-w
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