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Add Seamless Details without Booleans (Part 2 Data Transfer modifier)

Add Seamless Details without Booleans (Part 2 Data Transfer modifier)

In the previous video we explored how to add details without using booleans. However in some cases, you can see some shading artifacts where objects overlap (also known as “Z-fighting”). To solve this, we use one more modifier. Then things look perfect!

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Blend materials with Rust and Dust using the Ambient Occlusion Node

Blend materials with Rust and Dust using the Ambient Occlusion Node

Add Seamless Details without Booleans

Add Seamless Details without Booleans